A blog by Andy Pearson
Read the accompanying blog post.
void setup()
{
size(660, 228);
noLoop();
noStroke();
rectMode(CENTER);
drawSquares();
}
void drawSquares()
{
int x = y = 24;
for (int i=1; i <= 108; i++) {
fill(200,200,200);
rect(x, y, 24, 24);
fill(100,100,100);
ellipse(x, y, 4, 4);
if (x == 636) {
x = 24;
y = y+36;
} else {
x = x+36;
}
}
}
void setup()
{
size(660, 228);
noLoop();
rectMode(CENTER);
drawSquares();
}
void drawSquares()
{
int x = 24;
int y = 24;
noStroke();
for (int i=1; i <= 108; i++) {
rotate(0.4+TWO_PI/360);
fill(200,200,200);
rect(x, y, 24, 24);
fill(100,100,100);
ellipse(x, y, 4, 4);
if (x == 636) {
x = 24;
y = y+36;
} else {
x = x+36;
}
}
}
void setup()
{
size(660, 228);
noLoop();
rectMode(CENTER);
drawSquares();
}
void drawSquares()
{
int x = 24;
int y = 24;
noStroke();
for (int i=1; i <= 108; i++) {
pushMatrix();
rotate(0.4+TWO_PI/360);
fill(200,200,200);
rect(x, y, 24, 24);
popMatrix();
fill(100,100,100);
ellipse(x, y, 4, 4);
if (x == 636) {
x = 24;
y = y+36;
} else {
x = x+36;
}
}
}
void setup()
{
size(660, 228);
noLoop();
rectMode(CENTER);
drawSquares();
}
void drawSquares()
{
int x = 24;
int y = 24;
strokeWeight(4);
for (int i=1; i <= 9; i++) {
pushMatrix();
stroke(193,0,0);
fill(200,200,200);
rect(x, y, 24, 24);
translate(x, y);
stroke(207,107,0);
rect(x, y, 24, 24);
rotate(0.4+TWO_PI/360);
stroke(0,150,0);
rect(x, y, 24, 24);
translate(-x, -y);
stroke(0,150,181);
rect(x, y, 24, 24);
popMatrix();
x = x+36;
}
}
void setup()
{
size(660, 228);
noLoop();
rectMode(CENTER);
drawSquares();
}
void drawSquares()
{
int x = 24;
int y = 24;
noStroke();
for (int i=1; i <= 108; i++) {
pushMatrix();
translate(x, y);
rotate(0.4+TWO_PI/360);
translate(-x, -y);
fill(200,200,200);
rect(x, y, 24, 24);
popMatrix();
fill(100,100,100);
ellipse(x, y, 4, 4);
if (x == 636) {
x = 24;
y = y+36;
} else {
x = x+36;
}
}
}